Double Trouble
Double Trouble is a high-risk high-reward game. You roll the dice to see how many oodles you can win. Double Trouble is a pay to play game. Pay 50 oodles for a limit of 10 rolls, pay 60 oodles for a limit of 15 rolls, and pay 70 oodles for a limit of 20 rolls. I would reccomend to the 50 for 10 because most of the time you will bust out or want to cash out before 10 rolls.
To score oodles roll the dice. For every point you get you recieve 1 oodle. 2-5 are worth their face value, GSN is worth 6, and the Joker is worth 1. If you get 4 jokers it is a game over and you don't get any oodles. If you get doubles their valued is doubled, but if you get 3 doubles in a row you lose. and after you rolling doubles you can't cashout. If you have 2 jokers each rolled is doubled and if you have 3 jokers each roll is tripled. You also get a 5 oodle bonus for staying alive for 5 rolls.
There are 4 ways for your game to be over:
1) You get 4 jokers and are busted out.
2) You get 3 doubles in a row and are busted out.
3) You cash out before your rolls are out to guarantee oodles.
4) You use up all of your rolls and recieve all of the oodles you won.
Deciding when to cash out is difficult. I would normally cash out when I have 2 jokers to ensure winning, but if you are feeling lucky you can wait until you get 3 jokers to cash out.
1) You get 4 jokers and are busted out.
2) You get 3 doubles in a row and are busted out.
3) You cash out before your rolls are out to guarantee oodles.
4) You use up all of your rolls and recieve all of the oodles you won.
Deciding when to cash out is difficult. I would normally cash out when I have 2 jokers to ensure winning, but if you are feeling lucky you can wait until you get 3 jokers to cash out.